Slayers 2 Blood Demon Art Tier List

All nine launch arts in Slayers 2 (Project Slayers 2), placed where 4 published tier lists put them. Because arts are rolled rather than chosen, this list is really a "keep or reroll" guide: keep S and A, consider B, reroll C. Spins come from codes.

How these tiers are set

We have not tested these rankings in-game, so every tier here is a vote count, not our opinion. We read each published Slayers 2 tier list we could find, recorded its letter for every entry, and took the middle one. When the lists split evenly, the lower tier wins: an entry needs a majority to rank higher. Where the lists sit two or more tiers apart the entry is marked contested, and the chips show who said what and when.

Lists dated before a balance patch can lag the current game. The latest balance patch is V0.25 (October 2026). Pro Game Guides (2026-10-11) describes V0.25 as the latest balance pass, improving Ice, Arrow and Pyrokinesis in PvE, changing Shockwave and Blood Manipulation guard pressure, revising several clan kits, protecting Water's Dead Calm target from outside attackers and adding PvP Armor Penetration to Nightfall armor. Only lists that say they were rebuilt for V0.25 are marked post-patch below.

Lists last read 2026-11-02. Some publishers block automated reading, so a list may be missing here only because we could not open it. Tested one of these yourself? Use the correction box on that entry's page. Know a list we missed? Send it in.

S Tier S

Shockwave (Akaza)

Melee burst with knockback. Fast combos. Tracks dodges well. Z and C trade 10% damage scaling for 10% more block damage in V0.25. Downside: short range.

Verdict: Close-range PvP demons.

A Tier A

Ice (Douma)

Freeze stun on most moves. Huge area coverage. Strong in both PvP and PvE. Every skill deals 20% more damage to NPCs and bosses in V0.25. Downside: very rare roll.

Verdict: Anyone lucky enough to roll it.

A as the middle of 4 lists · split evenly between S and A, so the lower tier counts

Reaper (unconfirmed)

Straightforward melee. Decent damage. Downside: no utility.

Verdict: Fast melee pressure and long combos on bosses.

Arrow (Yahaba)

Knockback control. Can throw enemies off ledges. Arrow Flight deals 35% more PvE damage in V0.182. All skills deal 20% more damage to NPCs and bosses in V0.25. Downside: very low damage.

Verdict: Combo builds paired with the right weapon; reroll if you want raw damage.

B Tier B

Dream (Enmu)

Sleep crowd control. Sets up free combos. Annoying to fight. Z damage and X scaling improve against NPCs and bosses in V0.182. Downside: low direct damage.

Verdict: Control-focused PvP and group fights.

B as the middle of 4 lists · split evenly between A and B, so the lower tier counts

Blood Sickles (Gyutaro)

Ranged poke. Poison-like bleed. Safe playstyle. Downside: weak up close.

Verdict: Ranged demons who like to kite.

B as the middle of 4 lists · contested: lists range from S to B. Played it? Tell us.

Explosive Blood (Nezuko)

Area burn. Good against groups. Pyrokinesis exits 0.2 seconds sooner after Blood Tiles in V0.182. Blood Rupture dashes 20% faster and farther. Fiery Slash deals 75% more damage to NPCs and bosses in V0.25. Downside: low single-target damage.

Verdict: Farming packs of enemies as a demon.

B as the middle of 4 lists · contested: lists range from S to B. Played it? Tell us.

Tamari (Susamaru)

Ranged projectiles. Fun to use. Downside: lowest damage of the launch arts.

Verdict: Reroll.

B as the middle of 4 lists · split evenly between A and B, so the lower tier counts

C Tier C

Obi (Daki)

Long reach. Grab move. Z, X and C apply much stronger guard pressure in V0.182. V traps activate faster and deal more damage. The ultimate cannot be interrupted. Downside: low damage.

Verdict: Guard-pressure and field-control builds that can use the faster, stronger V traps.

C as the middle of 4 lists · contested: lists range from S to C. Played it? Tell us.