Slayers 2 Breathing Tier List
Every breathing style in Slayers 2 (Project Slayers 2), placed where 5 published tier lists put it. They disagree more than they agree, so each style shows every list's letter and date; read the reasoning under it before you spend Wen on a trainer. Learn how to unlock any of them in how to get a breathing style.
How these tiers are set
We have not tested these rankings in-game, so every tier here is a vote count, not our opinion. We read each published Slayers 2 tier list we could find, recorded its letter for every entry, and took the middle one. When the lists split evenly, the lower tier wins: an entry needs a majority to rank higher. Where the lists sit two or more tiers apart the entry is marked contested, and the chips show who said what and when.
Lists dated before a balance patch can lag the current game. The latest balance patch is V0.25 (October 2026). Pro Game Guides (2026-10-11) describes V0.25 as the latest balance pass, improving Ice, Arrow and Pyrokinesis in PvE, changing Shockwave and Blood Manipulation guard pressure, revising several clan kits, protecting Water's Dead Calm target from outside attackers and adding PvP Armor Penetration to Nightfall armor. Only lists that say they were rebuilt for V0.25 are marked post-patch below.
- Pro Game Guides, updated 2026-10-11 · post-patch. Updated for V0.25 and describes the V0.25 balance pass; its clan, Breathing Style and Demon Art rankings are recorded below.
- UrGameTips, updated 2026-09-30.
- Destructoid, updated 2026-10-05. Reworked on October 5 into separate PVE and PVP tables; the ranks below use its PVE table for the cross-source median.
- TechWiser, updated 2026-10-17.
- GAMES.GG, updated 2026-09-19.
- Not counted: Grind N Strat. Summarises a video in loose bands such as 'Strong Options' and 'Lower Tier' rather than letter grades, and names some arts only by their anime wielder.
Lists last read 2026-11-02. Some publishers block automated reading, so a list may be missing here only because we could not open it. Tested one of these yourself? Use the correction box on that entry's page. Know a list we missed? Send it in.
S Tier S
Burst damage and dash-based openers. Thunderclap and Flash closes distance instantly and most of the kit is built around chaining a gap-closer into a stun.
Why: fastest gap closer in the game; but low sustain if the opener misses.
S on 3 of 5 lists · lists are within one tier
Explosive area damage with dual blades. Fewer forms than most styles, but each one covers a large area and staggers groups.
Why: best crowd clear; but fewer forms.
S on 3 of 5 lists · lists are within one tier
A Tier A
Heavy-hitting, wide sweeps with burn damage over time. Flame trades some speed for the biggest single hits among the launch styles.
Why: highest raw damage per form; but slower startup than thunder.
A on 3 of 5 lists · lists are within one tier
The most complete kit at launch: ten forms covering mobility, counters and a full-screen finisher. Nothing is the best at anything, everything is good.
Why: ten forms, most in the game; but average damage per hit.
A as the middle of 5 lists · contested: lists range from S to C. Played it? Tell us.
Curving, hard-to-read slashes that bend around blocks. Serpent is the style for players who win by reading the opponent rather than out-damaging them.
Why: attacks curve around guards; but needs practice to land consistently.
A on 4 of 5 lists · lists are within one tier
Fast thrusts that apply poison stacks. Insect has low base damage but the poison keeps ticking after you disengage, which makes it excellent for hit-and-run.
Why: poison damage over time; but weak direct damage.
A on 3 of 5 lists · contested: lists range from S to B. Played it? Tell us.
Slow, armoured strikes with a damage-reduction form. Stone is tanky and hits hard, but every form has a long windup that experienced players can punish.
Why: damage reduction from stone skin; but slowest style.
A on 5 of 5 lists · every list agrees
B Tier B
Multi-hit slashes with knockback. Wind wins by keeping opponents off balance and chipping them down instead of one big hit.
Why: constant pressure; but lower burst.
B on 3 of 5 lists · contested: lists range from S to B. Played it? Tell us.